![]() ![]() Tw = commentjson.loads(assets. Once you have got 1000 pixels and 20 core fragments you must teleport back up to your ship. Core fragments are bright orange ores and can be obtained by mining deep into the planets core. Pixels can be obtained by slaying enemies. The main purpose of the fragment shader is to calculate the final color of a pixel and this is usually the stage where all the advanced OpenGL effects occur. In order to repair your ships thrusters and hull, you must obtain 1000 pixels and 20 core fragments. A fragment in OpenGL is all the data required for OpenGL to render a single pixel. With starbound.open_file(sys.argv) as assets: Clipping discards all fragments that are outside your view, increasing performance. Uses py-starbound and commentjson: #!/usr/bin/python Here's the Python 2.x script I used to extract the data. Core Fragment is a quest item needed for Attunement to the Core. "garden" is the lush planet type, "savannah" is the arid planet type, "scorched" is the dead planet type, and "tundra" is the snow planet type with the extreme cold warning. I wrote a quick script to parse /terrestrial_nfig (or rather the same with C++-style comments stripped), and here's the raw output as of a few days ago (February 3, 2015):Īpexresearchlab, apextestchamber, avianairship, aviantemple, aviantomb, aviantower, floranhell, floranhuntinggrounds, glitchcastle, glitchsewer, humanbunker, humanprison, scifidungeonĪpexresearchlab, apextestchamber, apextowerblock, aviantomb, aviantower, avianvillage, floranhuntinggrounds, floranvillagetower, glitchsewer, glitchvillage, humanbunker ![]()
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